Roleplaying In A

Posts Tagged ‘Randomness’

The Good(?) Guys, Random Allies

In Generators, NPCs on March 7, 2010 at 9:00 am

Character creation in Cyberpunk 2020 includes rolling up a “lifepath” or series of events that has happened to your character before he started adventuring. Unless they’re very unlucky, players will usually get at least one ally, sometimes as many as 5 but normally around 3.

So, to save myself some time and effort, I’m using a couple of online tools, to generate some allies I can have ready with a few jobs available for the PCs. An online random number generator is key so I’m not tossing dice all night but it doesn’t really matter. What does is the GURPS NPC Generator.

I roll 1d100 for relative power then click “Random Random” to generate a GURPS NPC. While some things on the generated sheet are pretty system-specific, alot of it isn’t and makes for great people in a world. See this example (the formatting sucks, so does life), with the really key bits in red :

Human Archer: Barry Pfister 36.5 points

sex: male                     age: 28 nationality: Human
hair: red                     height: 6’0″ tech-level: 4
eyes: brown                   weight: 172lbs. genre: fantasy

STATS _______________________ SECONDARY STATS ______________________________
strength: 11                  hit-points: 10                will: 10
dexterity: 11                 fatigue: 11                   vision: 10
intelligence: 9               speed: 5.25                   hearing: 8
health: 10                    move [enc]: 5[5]              taste-smell: 9

ADVANTAGES __________________ DISADVANTAGES _______________ QUIRKS __________
combat-reflexes               blood-lust                    abhors monastaries
legal-enforcement: 1          dreamer                       attracted to pranksters
toughness: 1                  enemy: 1                      nauseated by bad parenting
motion-sickness
odious-personal-habit: 3 Read the rest of this entry »

Random Daily Events

In Tables on February 24, 2010 at 5:00 am

In a modern setting more than almost any other kind, things need to change and need to keep changing – especially in dark, gritty semi-realistic games. One real change per gaming session seems to be a pretty good balance. Whether a player got a bill, had an ally die or is being chased by the neighborhood dyke – always have something going on.

I created a table for Tablesmith to roll on for each game to make life easier.

If you don’t have Tablesmith, you should. It’s cheap (free) and easy to use.

You can download the table here or read below for the whole thing. It would be pretty easy to remove the coding and just use a paper version.

Instructions

(Numbers in parenthesis on the table reference relative skill levels.)

Replace the word “Character” in the character table with the names of the characters in your game. On the Betrayal Table and the AllyDeath Table, replace the words “Player 1”, “Player 2”, etc with the names of the characters in your game and the words “an ally” on the various Ally Tables with their allies.

CP Encounters

(Numbers in parenthesis reference relative skill levels.)

Instructions: Replace the word “Character” in the character table with the names of the characters in your game. On the Betrayal Table and the AllyDeath Table, replace the words “Player 1”, “Player 2”, etc with the names of the characters in your game and the words “an ally” on the various Ally Tables with their allies.

:Encounters
1,1d6 smash heads needing cash confront the party (1d10+1, knives, no armor).
2,Firefight! 1d6 Bradi Bunch (10+3)is attacked 2d6 Red Chrome Legion (1d10+7). Handguns, armor jackets.
3,A fire breaks out in a nearby building.
4,A dead body is lying nearby.
5,The party is confronted by 1d6 corporate guards with an attitude (1d10+8, flak vests, helmets, UZIs). Read the rest of this entry »