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Posts Tagged ‘Non-player character’

NPC Reaction Rating

In NPCs, Rules on April 6, 2010 at 8:17 am

San Diego Comic-Con 2009 - NON PLAYER CHARACTER

Image by Howie Muzika via Flickr

This is an easy to use, easy to track system to determine how the players and their allies, or enemies, interact over time.

The real reason to determine NPC reactions to a character is to see how likely that NPC is to help or hinder them. A common method is to just roll some dice, modify is by a skill or statistic the character has, and determine the NPC’s reaction for that game.

Terrific idea for a one-shot appearance but if you have recurring allies and enemies that aren’t central to your plot you need something more.

To track NPC reactions over time, rate them +100% to -100%. When an ally first enters the game, give them a rating of +50%; a new enemy, -50%.

This rating is how likely the non-player character is to act for or against the player. In this case, that ally has a 50% chance of acting in the character’s favor or doing nothing at all. Then each interaction can affect that score.

For example, Wokold hires the party to retrieve an item. The 2 most obvious outcomes are that the party succeeds or the party fails. I determine how important this item is to Wokold then when they’ve finished the adventure, modify his rating accordingly. In this case, I’ve decided he doesn’t really care about the item so the outcome will affect Wokold by +/- 1d6 percent. Read the rest of this entry »


The Good(?) Guys, Random Allies

In Generators, NPCs on March 7, 2010 at 9:00 am

Character creation in Cyberpunk 2020 includes rolling up a “lifepath” or series of events that has happened to your character before he started adventuring. Unless they’re very unlucky, players will usually get at least one ally, sometimes as many as 5 but normally around 3.

So, to save myself some time and effort, I’m using a couple of online tools, to generate some allies I can have ready with a few jobs available for the PCs. An online random number generator is key so I’m not tossing dice all night but it doesn’t really matter. What does is the GURPS NPC Generator.

I roll 1d100 for relative power then click “Random Random” to generate a GURPS NPC. While some things on the generated sheet are pretty system-specific, alot of it isn’t and makes for great people in a world. See this example (the formatting sucks, so does life), with the really key bits in red :

Human Archer: Barry Pfister 36.5 points

sex: male                     age: 28 nationality: Human
hair: red                     height: 6’0″ tech-level: 4
eyes: brown                   weight: 172lbs. genre: fantasy

STATS _______________________ SECONDARY STATS ______________________________
strength: 11                  hit-points: 10                will: 10
dexterity: 11                 fatigue: 11                   vision: 10
intelligence: 9               speed: 5.25                   hearing: 8
health: 10                    move [enc]: 5[5]              taste-smell: 9

ADVANTAGES __________________ DISADVANTAGES _______________ QUIRKS __________
combat-reflexes               blood-lust                    abhors monastaries
legal-enforcement: 1          dreamer                       attracted to pranksters
toughness: 1                  enemy: 1                      nauseated by bad parenting
odious-personal-habit: 3 Read the rest of this entry »