Roleplaying In A

Posts Tagged ‘Cyberpunk’

6 Important Game Lessons from the Twilight Zone

In General on March 19, 2010 at 9:00 am

I was reading “6 Important Life Lessons From The Twilight Zone” over at IO9 and had to share these thoughts. First, it’s great that the Twilight Zone is 50 years old! While the show itself was never my cup of tea, the eerie oddness of it really influenced science fiction in a great way, pushing the sophistication levels farther than ever before.

The End of The World Isn’t The Worst Thing That Can Happen

It really isn’t. Screwing up the things that characters need to reach their goals, like breaking Burgess Meridith’s glasses in the Io9 example, really mucks up their life.

Be careful though, because doing this too often or in the wrong way can foster a GM vs Player atmosphere. Use an NPC to screw things up, rather than a random accident or world event, and foster hate of the enemy rather than yourself. Make the author of the mishap something they have a chance to defeat so they don’t lose hope or motivation.

Aliens Are Dicks

Corollary: anyone with money is the enemy. In a dark future, everyone is out for themself and money means they have the power to keep you down. Make your bad guys rich with alot of resources in equipment and people.

If You Can’t Be Good, Be Clever

Truth. In a game like Cyberpunk, the skill you’ve dumped points in might not be the one you need. Think out of the box and try something you’re not as good at. It might work and even if it doesn’t, might spur the other players on, the ones who hopefully have skills you don’t.

Also, be creative enough and surprise the GM and they might reward you for it. Modern Game Masters get bored with the “shooting solution” pretty fast and really enjoy creative players.

Children And Other Small Things Are Evil And Must Be Destroyed

It was a lesson learned from Vietnam, horrible as it’s going to sound. Take something small and cute and destroy them with it. Wire the kid when they don’t expect it, make the puppy a decoy that gets them hurt when they follow, lace that Cinnabun with addictive drugs. Whatever it takes to make them look around and wonder where the next hit is coming from. Read the rest of this entry »


Crossover Games: What’s Your Poison?

In Setting on March 18, 2010 at 9:00 am

Cities are covered in a million eyes – and they all watch each other. – IO9

I love crossover games. They offer so much more room for originality and creativity than an out-of-the-box setting of any kind. I once had a Cyberpunk/Vampire campaign that ran for close to a decade and was easily my most successful game.

Choosing Your Genre(s)

There is no such thing as a bad cross-over although some are going to last longer than others. Cyberpunk and the World of Darkness were tailor-made for each other. Cyberpunk and Star Wars would be harder to pull off with any real suspension of disbelief – but I’m sure it could be done.

Here are some interesting ideas for dark, modern cross-overs I’ve had recently.


Everyone has secrets in a world full of corruption. The only real question is, what’s the scope? Bob might be sleeping around on his wife but who cares? If Bob is sleeping around with a player’s girlfriend, it becomes interesting. If Bob is sleeping with a player’s girlfriend and plans to use her to test experimental drugs, you have a game. If Bob is planning to use her to test experimental drugs than turn people into zombies, you’ve got a campaign.

Conspiracies rely heavily on knowing your Big Bad Guys and what their long term plans are. This type of game means really fleshing out the villains and their backgrounds.

Secret Societies

This one is very, very similar to conspiracies but in this case you’ve got an entire group of NPCs plotting in the background. In this case, instead of knowing one or two NPCs really well, you need that and the group they are part of. You might even have conflicting plans, depending on how complicated you feel like being.

It strikes me that this would be terrific for a superhero cross-over. Not my thing, but it could be fun.

The City of Doors

The Matrix is a good example of this type of campaign, where reality is overlain with some surreal, darkly horrific alternate but evil twin. It would take alot of work to pull off though and I know it’s beyond my scope right now. you’d need to make what amounts to two worlds, both with similar but eerily different locations, people and things.

How ambitious are you, choomba?

Enhanced by Zemanta