Roleplaying In A

Random Daily Events

In Tables on February 24, 2010 at 5:00 am

In a modern setting more than almost any other kind, things need to change and need to keep changing – especially in dark, gritty semi-realistic games. One real change per gaming session seems to be a pretty good balance. Whether a player got a bill, had an ally die or is being chased by the neighborhood dyke – always have something going on.

I created a table for Tablesmith to roll on for each game to make life easier.

If you don’t have Tablesmith, you should. It’s cheap (free) and easy to use.

You can download the table here or read below for the whole thing. It would be pretty easy to remove the coding and just use a paper version.

Instructions

(Numbers in parenthesis on the table reference relative skill levels.)

Replace the word “Character” in the character table with the names of the characters in your game. On the Betrayal Table and the AllyDeath Table, replace the words “Player 1”, “Player 2”, etc with the names of the characters in your game and the words “an ally” on the various Ally Tables with their allies.

CP Encounters

(Numbers in parenthesis reference relative skill levels.)

Instructions: Replace the word “Character” in the character table with the names of the characters in your game. On the Betrayal Table and the AllyDeath Table, replace the words “Player 1”, “Player 2”, etc with the names of the characters in your game and the words “an ally” on the various Ally Tables with their allies.

:Encounters
1,1d6 smash heads needing cash confront the party (1d10+1, knives, no armor).
2,Firefight! 1d6 Bradi Bunch (10+3)is attacked 2d6 Red Chrome Legion (1d10+7). Handguns, armor jackets.
3,A fire breaks out in a nearby building.
4,A dead body is lying nearby.
5,The party is confronted by 1d6 corporate guards with an attitude (1d10+8, flak vests, helmets, UZIs).
6,Street musicians are playing nearby.
7,A car pulls up with 1d6 nomads with attitude (10+5).
8,A famous star is nearby. He/She feels the party is causing problems and yells for the bodyguards (10+6).
9,A small charity-driven parade causes delays.
10,A truck is over-turned nearby (10d100 eb worth of goods).
11,[Character] recieves a bill of some sort (1d10 x10 eb).
12,An officer of the law is patrolling the area. If the characters have visible weapons, he’ll harrass them. (AKR20, Kevlar Vest, 1d10+4).
13,1d6 of solos ask the PCs to a bar for a drink. They pump them for information. (1d10+5)
14,A driver hits the PCs, whose car will be totaled. 20% chance someone is seriously injured.
15,Street Sale! Everything must go!!! (General Goods 50% off the book price.)
16,A child pack with knives and sticky fingers is encountered (1d10).
17,1d10 Inquisitors with nunchuks corner the party to hand out literature about the evils of cyberware. Any visible cyber will result in harrassment and any violence in a minor riot.
18,1d6 friendly but not too bright young men and women walk by the party.
19,[Character] catches a cold (-1 INT or REF for 1d6 days).
20,[Character] catches the flu (-2 REF, -1 INT for 5+1d6 days).
21,A local dealer is looking for new customers and tries to sell drugs to the PCs.
22,You’ve got mail! [Character] gets a gift certificate to [Shop] for 1d6x100 eb.
23,[Character] is accused of rape.
24,A burglar breaks into [Character]’s home.
25,Cash! A wallet is laying on the street (1d10x10 eb).
26,[Character] catches a life-threatening illness (-3 all Stats, indefinitely). See a doctor!
27,1d6 Kennedys are nearby. If the characters say anything about the gang, their boosted hearing picks it up! (Armored T-shirts, Heavy handguns, 1d10+6).
28,[Character] is targeted by a pickpocket (1d10+12).
29,1d6 band members on their way to practice invite the PCs to their gig that night.
30,1d6 solos pick a fight with the characters (Flak vests, Assault weapons, 1d10+14).
31,Road trouble, some teens are playing chicken with other drivers.
32,[Sex] likes [Character].
33,Their current employer plans to betray the party.
34,An accident causes moderate porperty damage and injuries (4d6 dmg).
35,The bodyguards for a corp exec think the PCs are too close to their charge and warn them off (Flak armor, Sternmeyer 35s, 1d10+15).
36,1d6 lace addicts, looking for creds (knives, no armor, don’t feel pain, 1d10+7).
37,The party’s car has slashed tires.
38,A young child under 5 years old is lost nearby (+1d10 humanity points if the party helps the child).
39,A team of 1d6 solos on a grey op think the PCs saw something – and decide to take them out (1d10+15).
40,A camera and interview team is doing “man on the street” interviews – and paste the faces of the party all over the 6 o’clock news.
41,The party’s car is rigged to blow up!
42,Street racers have made this the track tonight!
43,The party’s car has brake trouble, make a driving roll.
44,A trauma team is lounging at an AV nearby with 2 solos guarding.
45,2 mid-level corps are out to lunch. They’re being followed by a thug and might reward a rescuer.
46,2 mid-level corps are out to lunch. They’re lost and ask for directions.
47,A crazy, bearded old man rants at everyone nearby about the 2nd coming of Elvis.
48,A crazy, bearded old man thinks one of the PCs is an alien from Venus and follows, screaming the news at the top of his lungs.
49,A riot breaks out!
50,A telemarketer calls trying to sell [Character] a vacation home near London.
51,A wild bearded old man screams and passes out. Everyone starts pointing fingers at the party.
52,Have the party roll awareness, since they’re being followed by a PI (1d10+12).
53,[Character] is called by 1-800-Tarot. Just stay on the line to get YOUR fortune! Only 3.99eb a minute!
54,[Betrayal]
55,[AllyDeath]

:Shop
1,a Department Store
2,the book store
3,a clothing store
4,the armor shop
5,a gun shop
6,the techie shop

:Sex
1,A guy
2,A girl

:Betrayal
1,Player 1 is betrayed by [Ally1].
2,Player 2 is betrayed by [Ally2].
3,Player 3 is betrayed by [Ally3].
4,Player 4 is betrayed by [Ally4].
5,Player 5 is betrayed by [Ally5].
6,Player 6 is betrayed by [Ally6].

:AllyDeath
1,[Ally1], a friend of Player 1, is killed.
2,[Ally2], a friend of Player 2, is killed.
3,[Ally3], a friend of Player 3, is killed.
4,[Ally4], a friend of Player 4, is killed.
5,[Ally5], a friend of Player 5, is killed.
6,[Ally6], a friend of Player 6, is killed.

:Character
1,Character
2,Character
3,Character
4,Character
5,Character
6,Character

:Ally1
1,An ally
2,An ally
3,An ally

:Ally2
1,An ally
2,An ally
3,An ally

:Ally3
1,An ally
2,An ally
3,An ally

:Ally4
1,An ally
2,An ally
3,An ally

:Ally5
1,An ally
2,An ally
3,An ally

:Ally6
1,An ally
2,An ally
3,An ally

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  1. Thanks for reminding me about Tablesmith. That’s something I used almost to destruction back when I ran a d20 Modern campaign. Time to download and get re-acquainted 😀

  2. It is an amazingly easy to use table program. NBoS is another one but Tablesmith is actually easier to code for and at least as functional.

  3. I found a flaw in the original download. The first line should read “:Start” not “:Encounters”. The current download is correct.

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