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Loved this article at Spirits of Eden so I decided to jump the bandwagon. I don’t think anyone is going to accuse me of being the cancer killing RPGs though. I added a bit of a rating system though. If the left hand choice is 1 and the right hand choice is 10, I pick a number somewhere on the line.
1 Comprehensive Rules vs Minimal Rules 10
7. When comparing games like 4E Dungeons and Dragons to systems like d6 Fantasy and Cyberpunk 2020, I much prefer the latter but I do want rules of some sort. I prefer a game with fast, abstract combat rules that can be expanded when needed.
1 High Power Fantasy vs Low Power Fantasy 10
9. Low power, in any game, at least at the beginning of the campaign. This gives me room to develop the setting and reward the players without having things fly out of control too quickly. I also really enjoy the grit of what my friends and I call “dirt-farming” games, both as a GM and a player. I want rewards to be earned through the campaign, not just handed out because you hit 7th level that game.
1 Narrative Mechanics vs Simulation Mechanics 10
9. Simulation. My preference is for modern games and our group knows enough about firearms to make this a huge issue. Narrative mechanics are fine for fantasy but suspension of disbelief and campaign immersion gets a huge boost from keeping combat as realistic as possible. That said, I did make sure to include the words, “as possible”. We still want to be able to actually play the game and truly simulationist combat would take forever.
1 Strategic Chargen vs Simple Chargen 10
6. A lot really depends on the system. As a player, I hate making characters in almost any game, regardless. As a GM, I don’t want character creation to take 3 days. I’m going to go very slightly on the side of simple.
1 Tactical Encounter vs Strategic Adventure 10
8. Definitely strategic adventure. If tactics were my thing, I’d play Warhammer 40k more than I do. It’s a direction the hobby seems to like that leaves me out in the cold. Read the rest of this entry »


