Yesterday I wrote about buckshot rules and got one very long comment. So long that I felt it merited its own post in response.
First, when developing these rules, I sat down with a gun enthusiast who’s been in real firefights. I used a lot of what I was told and therefore may not be able to back up some of this with anything other than “an expert told me”. Where possible, I did find information online that people can look at. See the end of the post for source links.
At close range, that’s literally antitank damage. 6d10 is as much as a Militech RPG-A. Buckshot doesn’t explode, of course, but 10d10 will essentially vaporize an unarmored target on an average roll. I don’t mean kill, either. 55-odd damage is past mortal 6.
It’s possible that an RPG-A isn’t doing enough damage given plastic explosive is doing 8d10. That’s what I was using as a guideline. And within 10 feet, the larger shot calibers are apparently that nasty. Now it’s possible my expert was thinking of the modern C-4, where Cyberpunk 2020 posits a more advanced “C-6″ version. However, without the stats for C-4 or any idea how much more damage C-6 is doing, we did our best.
Buckshot will not vaporize a target but yes, it should kill it at close range. Period. It won’t vaporize because at 12 feet, the spread is only 2.5 inches. This shot then penetrated 7 boards of 5/8″ sheet rock. I have no problem believing it would penetrate Kevlar.
It should kill it because once it’s entered the body cavity, it will spread and ricochet. Here’s an image from the ballistic gelatin test. Read the rest of this entry »

