We got a late start because people weren’t quite finished with character creation. After about 45 minutes, I told them to finish up during the game, we needed to get started. Otherwise, the real theme was introducing and using the new technology of mapping on the tv.
1. I started the game off with combat. I don’t do much railroading but the first game of a brand new campaign does need a little set-up. To that end, I just outright told them they’d been hired and were on the job when they were suddenly jumped by gangers.
After this, they can do what they want, even ditching this job. It beats having them just sit around in a bar waiting. They went with the set-up and didn’t even discuss ditching the job.
2. I’d spent 12-15 hours making sure I knew the tech so it was pretty easy to teach. I kept things simple, not using many options available in the software, so things were easy to learn and remember. I think I’d want at least one more combat before I add anything at all.
3. Combat was slower than I’d have liked. I rolled initiative for each enemy individually and that was a mistake. Next time, I’m just going back to grouping them. It speeds things up quite a bit.
4. My players outright LOVED the mapping software and I was asked for the web address so they can check it out on their own during the week.
5. The group decided to go to once a week games, instead of bi-weekly. No one present was really happy with skipping a week although I did warn them I would sometimes call games due to lack of time to prep. They were fine with that and our next game is next week.
6. If you’re considering using technology to enhance your games, pay attention here – I’m going to post more on the subject this week. But if I have one tip you need now, it’s this: LEARN THE SOFTWARE.
Things are ever so much easier if you know what you’re doing.
7. One character, Raven, is establishing his personality very fast. The first NPC he saw, he started schmoozing with about drug deals. This is going to be a guy to watch out for.